Friday, March 29, 2013

final report by nzferrer

 Final Report(nerisa z.ferrer)
Lesson 11
The Computer as a Teacher's Tool
Introduction
*Constructivism-it was introduced by Piaget(1981)
                        -it stresses knowledge discovery of new meaning,concepts,principles in the learning process
                        -various strategies have been suggested to foster knowledge discovery
                        -knowledge is constructed by the individual learner
Social constructivism
                        -Vygotsky stressed that learning is affected by social influences
                        -Dewey sees language as a medium for social coordination and adaptation
                        -the construction of knowledge is governed  by social,historical and cultural contexts
 Learning Framework:
 
Assumption:C-knowledge is constructed by individual
                 SC-knowledge is constructed  within a social context
Definition of Learning:C-students build their own learning
                                 SC-students build knowledge influenced by social context
Learning Strategies-C-gather unorganized information to create a new concept/principle
                              SC-exchange and share form ideas,stimulates thinking
Gen.Orientation-C-personal discovery of knowledge
                         SC-students discuss and discover meanings
The Computer Capabilities:
   -can provide access to information
   -foster creative social knowledge-building
   -enhance the communication of the achieved project package

Uses of Computer(as teacher's tool)
a)Informative tool-the computer can provide vasts amount of  information in various forms
                            -the internet itself provides enermous database
                           -students can gather information for composition or presentation projects
b)Communication tool-can be very well be the key tool for video  teleconferencing sessions
c)Constructive tools-the computer itself can be used for manipulating information,visualizing one's understanding and building new knowledge
d)Co-constructive Tool-the use of electronic whiteboard
e)Situating Tool-can create 3-D images on display to give the user the feeling that are situated in a virtual environment
                        -multi user domains or dungeons(MUD)
                        -MUD object oriented(MOOS)
                        -Multi-user Shared Hallucinations(Mush)
                        -A school-to-school or classroom is possible

Reported by:Nerisa Z.Ferrer(MAEdGC)
 .

midterm report by nzferrer

N.Z.Ferrer (midterm report)
 Three -Dimensional Instructional Materials
1.Specimen and objects-are good substitutes for real objects.we must admit that direct experiences cannot be made available all the time like exploring the ocean floor or the polar regions.
   Examples;different kinds  of rocks,shells,fish etc.
 Points to Consider in using specimen And objects for teaching;
   1.Develop purpose of using them
   2.Provide opportunities to pupils and students to work with or to manipulate the specimens
   3.Present just enough specimens or objects at a time
   4.Present the materials in a dramatic way

2.Models and Mock-ups
-are recognizable imitations of the real thing except size,facilitate study of object and processes .which cannot be seen in the objects themselves.
Reported by:Nerisa Z.Ferrer

Why technology in Education?by nerisa z.ferrer

Part III.Why technology in Education?Why we should include latest technology in education of our children?Write down specific with brief explanation.


  A.As technology education defines as the study of technology,in which students "learn about the processes and knowledge related to technology."In this modern era,people are empowered with high/new technology.As educators,we must use modern technology in teaching as to cope u[ with the latest strategy in molding our students.
  This technology in Education,teaches us the easiest way in communicating worldwide.In this manner,we become innovative and embraces modernization so as to become productive and globally competitive as well.
 B.Why we should include latest technology in education of our Children?
1.Vital tool in Information-using the internet as one of our technology use in education,feed us the necessary information we need.In just one click to the computer,we will be able to get what we are about to find.

2.Motivation-Computer based learning based on  theory of  constructivist and cognitivists,these environments where learners could explore and build.In this manner the students are properly motivated.

3.Innovation-we,as educator must be updated about the norms.In addition to classroom enhancement,learning technologies plays a major role in distance learning..we can have the so called distance teaching-learning using gadgets such as pc tablet,laptop etc...
4.Resources-Teachers are always on the look out for great resources.The difficulty is no longer in finding teaching resources,using the w.w.w(world wide web).The students try to learn from basic to complicated one.

By:Nerisa Z. Ferrer

Sunday, March 24, 2013

COMPUTERS as AIDS TO TEACHING
Laurice A. Torres

COMPUTER
·                 A computer is a system
·         Combination of related parts performing job receiving inputs, processing the information and transforming them into a  new kind of result.
HARD WARES
·         is the physical part of the machine
·         part of the computer that sees and touches
·         Peripheral hardware
SOFT WARES
·         Are the programs that make the hardware function
·         These are stored in CD ROMS, video discs, floppy discs, hard drives, audio tapes and video tapes
MULTI – MEDIA
·         Means the use a variety of hard ware and soft wares or a combination of audio – video, graphic designs, animation and computer data.
INTERNET
·         Is a wide network of computers, its scope is through out the world. It is an international electronic network to connect.
·         It is the main connector of all sub networks
ADVANTAGES of the COMPUTERS in TEACHING and LEARNING
·         It allows students to learn at their own pace by having control the rate and sequence of learning.
·         Learning is reinforced by way of high speed personalized response.
·         There is a positive affective climate for learning especially for slow learners.
·      Color, music, and animated graphics add realism and appeal to drill exercises, laboratory activities, simulations and others.
·         Progress in learning is easily monitored with the records keeping ability of computers.
·         Massive information is put at the disposal of the teacher, information which he can control as he keeps contact with the learner.
·         Other benefits to motivated work improves efficiency broader memory capacity, time savings compared with conventional modes of learning.

Lesson 16: Understanding Hypermedia 

LAURICE A. TORRES

Educational Technology 2

 

            From the educational Technology 1 course the student has already become aware of multimedia or an audiovisual package that includes more than the instructional media(means of knowing)such as text,graphics,audio animation and video clip.

            Hypermedia is nothing but multimedia,but this time packaged as an educational computer software where information is presented and student activities are integrated in a virtual learning environment.Most educational IT applications are hypermedia and these include:

  • Tutorial software packages
  • Knowledge web pages
  • Simulation instructional games
  • Learning project management and others

             The presentation of information-learning in hypermediais said to be sequenced in a non linear manner,meaning that the learner may follow his path of activities thus providing an environment of learner autonomy and thinking skills

Characteristics of hypermedia applications

There are two important features that are outstanding among other features---that characterize the hypermedia software:

1.)Learner control - This means the learner makes his own decisions on the path,flow or events of instruction.The learner
 has control on such aspects sequence,page content,media,feedback,etc. that he/she may encounter in the hypermedia learning program.

2.)Learner wide range of navigation routes - the learners controls the sequence and pace of his path depending on his ability and motivation.He has the option to repeat and change speed,if desired.  The learner also has a wide range of navigation routes such as by working on concepts he is already familiar with.

In the use of hypermedia the following instructional events will prove useful to the teacher:

  •  Get the learner's attention
  • Recall prior learning
  • Inform learners of lesson objectives
  • Introduce the software and its distinctive features
  • Guide learning,eliciting performance
  • Provide learning feedback
  • Asses performance
  • Enhance retention and learning transfer

MAEdG214-D3a-Technology in Education

Report in Midterm Grading Period

Models and mock-ups
-               are recognizable imitation of the real thing except size which may be scaled down or scaled up to provide the needed experiences.
-               show the totality of a thing or a process.
-               are special types of models which are focused on a specific part of a whole object and these are workable.
facilitate study of objects and processes which cannot be seen in the objects themselves

When do we use Models and Mock-ups?
  1. When reality is too small like atoms, molecules, amoeba, or too big like the universe/earth.
  2. When reality is inaccessible like past and futuristic events and when distance is impossible to bridge.
  3. When reality is too dangerous like viewing an erupting volcano or going to the forest for wild animals and insects.
  4. When reality is unreliable like the weather and the various climatic conditions and the tides.
When reality is too abstract like space relationships, mathematics and other concepts

 Report in Final Grading Period
 I.   Higher Thinking Skills through IT-Based Projects
The teacher steps out of the traditional role of being an context expert and information provider, and instead lets the students find their own facts and information.
It is to be understood that these projects do not address all of the thinking skills shown previously in the Thinking Skills Framework. But these projects represent constructivist project.

Key Elements of a constructivist approach:
a)      The teacher creating the learning environment.
b)      The teacher giving students the tool
c)      The teacher facilitating learning.

Now let us see four IT-based projects conducive to develop higher thinking skills and creativity among learners.

I.   RESOURCE-BASED PROJECTS

The teacher steps out of the traditional role of being an context expert and information provider, and instead lets the students find their own facts and information.


TRADITIONAL AND RESOURCE-BASED LEARNING

Traditional learning model
Resource-based learning model
Teacher is expert and information provides
Teacher is a guide and facilitator
Textbook is key source of information
Sources are varied(print, video. Internet, etc.)
Focus on facts
Information is packaged
In neat parcels
Focus on learning inquiry, quest, or discovery
The product is the be-all and end-all of learning
Emphasis on process
Assessment is quantitative
Assessment is quantitative and qualitative.

 Why Technology in Education?
Because there is a need nowadays of Technology in Education, we are in a fast changing society and there is a need for us get updated and include the use of technology in our teaching our pupils in order for them to get updated. By using it in our teaching we are making our students aware on how to manipulate these recent innovations in technology. Students become more interested in the discussion and they become more engaged in collecting information specially that it’s easy to find answers to their assignments.

Why should we include latest technology in the education of our children? Write down specifics with brief explanation.
We should include latest technology in the education of our children because it’s the latest innovation, they need to know so that they are equipped with the knowledge it offers .Nowadays everyone knows already how to manipulate it and if one doesn't have the knowledge of the technology on how he/she will do it, specially that with the use of technology we can do most of everything.


VANESSA P. CLEOFE
MAEdG214-D3a-Technology in Education


IT for Higher Thinking Skills and Creativity

             The old or traditional methods of teaching make use of audio-visual aids or devices, chalk and black board for illustrations, magazines and books for references, which are always provided by the teacher.  The students are given specific projects to perform and assignments have definite objectives.  Sometimes the old method is called spoon-feeding with the teacher giving guidelines all throughout the lessons being taught.  

Now in the new era of modern technology, students are encouraged to develop their own ideas and ways on how to gather information needed for their subjects in school.  Their creativity is developed and intellectual independence is nurtured when they are given the leeway to produce projects and reports using the software of the computer.

The traditional information absorption model of teaching is that the teacher is the one who organizes and presents information to student-learners. He/she may use the chalkboard, videotape, newspaper or magazine and photos. Then the presentation is followed by a discussion and the giving of assignment. But a new challenge has arisen for today’s learners and this is not simply to achieve learning objectives but to encourage the development of students who can do more than receive, recite and apply the knowledge they have acquired. Today students are expected not only to be mentally excellent, but also flexible, analytical and creative.

THINKING SKILLS FRAMEWORK

Complex Thinking Skills
Sub-skills
Focusing
Defining the problem, goal/objective-setting, brainstorming
Information gathering
Selection, recording of data of information
Remembering
Associating, relating new data with old
Analyzing
Identifying idea constructs, patterns
Generating
Deducing, inducting, elaborating
Organizing
Classifying, relating
Imagining
Visualizing, predicting
Designing
Planning, formulating
Integration
Summarizing, abstracting
Evaluating
Setting criteria, testing idea, verifying outcomes, revising

The Upgraded Project Method
Given these complex thinking skills, the modern day teacher can now be guided on his goal to help student achieve higher level thinking skills and creativity beyond the ordinary benchmark of the student’s passing, even excelling achievements tests. When the ordinary classrooms are lacking with instructional kits, use the project method to bring students to higher domains.

In a project method, students work on projects with depth complexity, duration, and relevance to the real world. There is already a revised project method wherein the students would make decisions about what to put on the project, how to organize information and how to package the outcomes for presentation while the teacher guides and facilitates the learning process.

Maila Cambiado
MAEd, EdTeh

March 24, 2013